समाचार
Unity Obstacle Tower Challenge has named the winners after its six-month contest for artificial intelligence for video game characters.
Procedural Content Generation is the algorithmic generation of anything in the game world from a simple rock to blades of grass to the scenery to the story.
How procedural generation is being used to develop exciting new games MCV Staff 24th July 2014 Development News Some of the biggest games now in development have begun embracing procedural generation.
This tech is essentially a procedural generation plugin for the Unreal and Unity game engines which allows developers to interactively and visually create "detailed and expansive" 3D worlds.
Unity created a game meant solely to test AI The Obstacle Tower Challenge will test the skills of AI on 100 different levels.
Procedural audio with Unity MCV Staff 20th July 2012 Development News In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing.
Procedural texture generation and rendering encompass a range of algorithmic techniques designed to synthesise detailed, non-repetitive textures on virtual surfaces.
वे परिणाम जो आपके लिए पहुँच योग्य नहीं हो सकते हैं, वे वर्तमान में दिखा रहे हैं.
पहुँच से बाहर के परिणामों को छुपाएँ