# translation vector: x, y, z. Z+ axis goes perpendicular out of the screen; X+ goes to the right of the screen; Y+ goes to the top of screen, # when Z is far below 0, meaning the viewpoint is far ...
Part 1 - Creating a new window and a basic OpenGL widget Part 2 - Drawing our first shape in OpenGL Part 3 - Drawing an updatable OpenGL widget and displaying data ...
Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects ...