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Here I developed a game in python that utilizes raycasting to map 2D data into 3D visuals based on the location and orientation of the player in the world. There's also menus, shops, and enemies in ...
This was a game I made a couple years ago (hence lack of /src and good code/commit formatting) following this raycasting tutorial for a "2.5D" games in PyGame. I decided to repurpose it into a ...
Tom's Hardware on MSN
DOOM multiplayer tribute gets coded in 'pure SQL' and runs at 30FPS — made from just 150 lines of code in less than a month
A computer scientist used only “pure SQL” to construct a multiplayer DOOM-like game. The resulting first-person shooter game, ...
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