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This tutorial demonstrates these features on our very own GPU-Quicksort implementation in OpenCL, which, as far as we know, is the first known implementation of that algorithm in OpenCL.
GPU-Quicksort in OpenCL 1.2 The GPU-Quicksort in OpenCL 1.2 is a straightforward implementation following the algorithms described in the Cederman/Tsigas paper.
Those quicksort calls again recurse until only one-element arrays are passed into the recursive calls. Only then will the recursive calls return—deepest call first—until we return to the main function ...
Greedy Algorithms Dynamic Programming Algorithms Algorithms for the following primitives: Sorting: bubblesort, mergesort, heapsort, quicksort. Searching Graph Algorithms: Depth/Breadth First Search, ...