This project generates a grid of randomly sized buildings using Blender and Python. Each building is a cube with a random height and one of four possible materials. The buildings are placed in a 10x10 ...
Sometimes I need to make simple references of buildings or squared-shape structures in order to test generated maps. It is important to actually design these kind of scenes, but I think that you can ...
Basic tutorial to Using Array in Blender, Slow and Fast motion. 00:00 Preview 00:23 Cube 01:03 Use Arrays 01:47 Reposition the Box 02:33 Split big box into small boxes 03:16 Rigid Body 04:19 Light and ...
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