Abstract: We present the first implementation of a volume ray casting algorithm for tetrahedral meshes running on off-the-shelf programmable graphics hardware. Our implementation avoids the memory ...
Even a cursory glance at any marketing or promotional material pertaining to the NVIDIA Turing architecture will tell you how much NVIDIA is emphasising on the real-time ray tracing aspect of the new ...
Volume rendering is a technique used to visualize scalar datasets in three dimensions. In this project, the goal is to implement a parallel volume rendering system using MPI. The data is distributed ...
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