This is intended to help developers decide which defaults to use and which options to expose to users via settings. Note: This currently only runs on Windows and Linux as it uses OS-specific functions ...
This package streams rendered frames from Unity to Blender. It's especially useful when combined with the Unity MeshSync package to see (in-game render) changes ...
When PEAK gets stuck on the loading screen or fails to load properly, it indicates a breakdown in the initialization process.