Roblox Corp RBLX, the gaming company known for its virtual worlds and user-generated content, has acquired Speechly, a Finnish voice tech startup. Speechly offers real-time voice moderation, ...
“Roblox,” the gaming platform accessed daily by more than 43 million active users, many of them children, is garnering complaints from users, parents and privacy advocates after granting large groups ...
Two years after announcing voice chat was coming to Roblox, the gaming company has acquired a voice tech startup, Speechly, offering voice chat moderation, real-time transcription and Voice API that ...
Roblox said it is rolling out voice chat for those who are 13 and older on its user-generated content platform. The company believes in creating meaningful connections for its players, and so it hopes ...
Roblox is one of those very few games which has managed to grow consistently over the years. Whether you are looking to adopt a few pets in a game, or want a game featuring some of your favorite anime ...
If you're over the age of about 25 and you don't have young children, you've probably still heard the name Roblox, but you might be unfamiliar with it. No, it's not quite like that Minecraft thing.
Kid-friendly online gaming platform Roblox said it is planning to introduce a "safe" voice chat option for players in the future. During the company's most recent investor call, Roblox vice president ...
GameSpot may get a commission from retail offers. Like many technology companies these days, Roblox Corp. is attempting to create a metaverse with Roblox, and communication will play a big role in ...
Kentucky is taking legal action against the online gaming platform Roblox, accusing it of being a "playground for predators." ...
Kentucky Attorney General Russell Coleman has sued Roblox, arguing the online gaming platform puts kids at risk of exposure ...
Roblox is introducing a new voice chat feature called “Spatial Voice,” starting with an invitation-only beta for select developers, the gaming platform announced on Thursday. “With Spatial Voice, ...