Hindenburg Research has found that Roblox, an online gaming platform that allows users to create and play games created by others, over-reports the number of users on the platform by 25% to 42%.
Roblox Corporation RBLX and Take-Two Interactive Software, Inc. TTWO are two prominent players in the gaming industry, but they represent distinctly different approaches to growth and monetization.
Roblox continues growing at 20-30% despite flat gaming industry growth, with 85.3M daily users and $15.97 average bookings per user. GTA 6 poses a competitive threat with potential user-generated ...
User-generated content platforms, like Roblox, are poised for significant growth, transforming game creation, distribution, and experience akin to YouTube's evolution. Roblox aims to capture 10% of ...
(JTA) — A gaming platform used by nearly 400 million people a month is in turmoil after the company that owns it banned a user who goes by the name Schlep. It’s unclear why the user, a 22-year-old ...
Following ongoing reports and accusations of grooming and predatory behavior experienced by its younger-skewing users, the gaming platform rolled out a slew of new safety features Thursday. Among the ...
Following a wave of lawsuits alleging that Roblox doesn't provide a safe environment for its underage users, the gaming platform made a series of sweeping updates to its policies. To address recent ...