A primitive is a three-dimensional geometric object formed by polygons and is used as a predefined object in different development software. Within Unity, Maya or Blender, we can find other primitives ...
I'm excited to share the process behind creating a dynamic texture effect using Unity's Shader Graph. This README outlines each step I took to achieve the animation similar to the script-based shader ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...