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To achieve a working game in so little code is an impressive feat, and since we found different keys responded on machines with different keyboards we’re curious how it does its keyboard input.
Ongoing efforts to make the most efficient DOS port for Snake culminate (at least for now) at just 56 bytes.
The game is inside the widget - that's how far we've come. The mobile world has undoubtedly come a very, very long way since Nokia launched the Snake game ...