ニュース
This process has begun with Unity’s upcoming 2021.2 release, which highlights better integration of SpeedTree-generated assets with Unity’s Scriptable Render Pipelines and Terrain system.
VivoxやMultiplayを含むUnityの多くの製品と同様に、SpeedTreeのツールやすぐに使えるコンテンツの広範なライブラリはエンジンに依存しないため、どのような開発環境でもクリエイターが利用できるようになっている。 Unityは同社の従業員10名全員を雇用した。
Unity 配信元 ユニティ・テクノロジーズ・ジャパン 配信日 2021/08/02 Unity、SpeedTree の開発元 Interactive Data Visualization社を買収 最先端の植生モデリング ...
Unity announced the acquisition of Interactive Data Visualization, Inc., creator of SpeedTree, a suite of vegetation modeling and environment creation products for architecture, games, visual ...
このプロセスは、Unityがリリース予定の2021.2から始まっており、SpeedTree (R)で生成されたアセットとUnityのスクリプタブルレンダーパイプラインや ...
Today Unity announced that it has acquired SpeedTree creator Interactive Data Visualization, Inc. As a result of the acquisition, SpeedTree's technology will be fully integrated into Unity.
Unity has acquired Interactive Data Visualization, Inc, the creators of SpeedTree. Following the acquisition, the foliage customization and environment development tool will be integrated directly ...
Like many of Unity’s products, including Vivox and Multiplay, SpeedTree’s tools and expansive library of ready-to-use content is engine agnostic, ensuring it continues ...
SpeedTree is not just a good tool for building lush and dynamic worlds, it is perhaps the best. With this acquisition, Unity is forging a clear path upmarket into AAA-title territory.
SpeedTree is a real-time asset creator intended to solve the problem of filling games with believable-looking trees in their tens or even thousands.
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