Abstract: In this work, we focus on synthesizing high-quality textures on 3D meshes. We present Point-UV diffusion, a coarse-to-fine pipeline that marries the denoising diffusion model with UV mapping ...
With the popularity of 3D content like virtual tours, the challenges of 3D data registration have become increasingly significant. The registration of heterogeneous data obtained from 2D and 3D ...
Abstract In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure ...
Abstract: High-resolution texture maps are necessary to accurately represent real-world objects with 3D meshes. The large sizes of textures can bottleneck the real-time rendering of high-quality ...
Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such that all meshes in the PM sequence share a common texture parametrization. Our method considers two important ...
Adding textures is a great way to experiment with giving 3D prints a different look, and [PandaN] shows off a method of adding a wood grain effect in a way that’s easy to play around with. It involves ...
This DLL expands original Grand Prix 4 to allow full control of how meshes (front/rear wheels, helmets, cockpits, cars) and textures (cockpits, helmets) are loaded, supporting per-driver, per-team, ...
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