With the popularity of 3D content like virtual tours, the challenges of 3D data registration have become increasingly significant. The registration of heterogeneous data obtained from 2D and 3D ...
Abstract: In this work, we focus on synthesizing high-quality textures on 3D meshes. We present Point-UV diffusion, a coarse-to-fine pipeline that marries the denoising diffusion model with UV mapping ...
Abstract In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure ...
Abstract: Mapping textures to surfaces with precise facet-level classification significantly enhances the realism of 3D scenes. Identifying texture and non-texture regions at this granular level ...
Material Maker 1.4 launches with Godot 4 rewrite, new MeshMap node, 32-bit texture support, flexible UI and shader overhaul.
Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such that all meshes in the PM sequence share a common texture parametrization. Our method considers two important ...
I want to make model for 3D printing. I don't need good topology. I need as much details as I can get. I don't need texture. Well - actually I need it but not for colors. I need it to use displace ...
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The ability to generate 3D digital assets from text prompts represents one of the most exciting recent developments in AI and computer graphics. As the 3D digital asset market is projected to grow ...
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