A comprehensive set of Unity Editor tools designed to help convert, import, and optimize Metin2 game maps for Unity projects. This tool fixes the common seam issues between adjacent terrain tiles in ...
This shader is meant to be used on terrains, providing features additional to the standard Unity Terrain shader. Those features were developed especially with a use case of large and sparse landscapes ...
前回までで、ようやく前準備が終わりました。 メタバース作成の手順としては、 1、ワールドのデザインや、やりたいこと、伝えたいことを考えて、図に書き出してみる 2、土台になる地形を作る (いつもはTerrainではなく、基本的にblenderで作ります) 3 ...
The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration devices, ...
ABSTRACT: The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration ...