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Procedural Stochastic Texturing This repository offers two implementation of our procedural stochastic texturing prototype for Unity. For a certain class of textures called stochastic textures, it ...
Procedural Virtual Texture with Unity Terrain. Contribute to blizmax/Virtual-Texture-PVTUT development by creating an account on GitHub.
This blog covers some Tips and Tricks on memory optimization and working with textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel. For ...
Level designing and prototyping tool ProBuilder has been acquired by Unity. Developed by Gabriel Williams and Karl Henkel, the tool allows developers to design, prototype, and play test levels ...
Abstract The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration ...
UModeler Inc. has released UModeler X Personal—a Unity Editor plugin for modeling, rigging, painting, curve mesh and 3D text, ideal for indie and metaverse creators.