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When configuring touch targets to control other elements of a scene, it’s important to minimize the screen space that the controlling elements occupy. In this way, you can devote more of the ...
In this article, you learn how to develop a Unity* 3D scene that has touch gestures configured to alter the physics characteristics of assets in a scene, including position, scale, mass, and velocity.
This final installment discusses how to add levels, collectibles and more to finish a simple 2D platformer for Android! All assets and scripts included.
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