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About Making a terrain (ish) procedural generated mesh using FMath::PerlinNoise2D () with C++ in UE4 Environment.
This is a library for generating procedural content inside UE4. At present this should be considered alpha quality as code needs more bullet-proofing, documentation, and any and all APIs may change.
1. The “anatomy” of the project The finished project consists of three 3D meshes and two Coherent UI views. The first mesh is a gengon that we’ll use to map the menu on.
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