CopyProceduralMeshFromProceduralMeshComponent: Copies the content of a procedural mesh component into another procedural mesh component ...
Basic examples of the features of the RMC can be found here! A more advanced example project can be found here! This project is a labor of love, but unfortunately love doesn't pay the bills! If you've ...
In this tutorial, Coherent Labs, creator of user interface tool Coherent UI, explains how its software can be used to develop holographic menus in your game, as seen Ubisoft’s The Division. The ...