The following steps are the general workflow for preparing your actor for animation with the Skinning Editor, after you have imported it into Unity. Follow the steps below to create the bones, ...
After importing and rigging an actor, you can begin animating by simply dragging the rigged actor into the Scene view. By repositioning the different bones of the actor on the Animation timeline with ...
Unity 2019.3, the latest version of the popular cross-platform game engine, is now available for download. This is a substantial update that brings several impactful new features, including the ...
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