ニュース

前回はUnityのインストールを行い、Assets Storeからサンプルをインストールして動かしてみました。今回は、Visual Studioで開発するための「Visual Studio 2013 Tools for Unity」を導入し、最後にキャラクターを配置して画面に表示するところまでを解説します。
In part two of this tutorial we look at adding hazards, multiple platforms, ground detection and much more to create a basic but fun platformer.
We also need to create a new variable for our character in the ‘Controls’ script, which in this case we can call crystals. That will be an integer, seeing as you can’t collect .3 of a crystal.
株式会社翔泳社のプレスリリース(2025年7月23日 11時00分)新刊『たのしい2Dゲームの作り方 第3版』大好評のUnityゲーム開発入門書がリニューアル!
Unity, the popular "build once, deploy anywhere" 3D game engine, is going 2D. At the company's UNITE conference in Vancouver this morning, CEO David Helgason announced three things: official ...
Unity 5.3, the latest version of the developer-friendly game engine, has been released. The update brings improvements to a number of areas of Unity's toolset, including some that will be of ...
Unity, the platform that enables creators to develop 2D and 3D content for mobile phones, tablets, PCs, consoles and augmented and virtual reality devices, launched a beta version of Unity Gaming ...