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The game was a 2D endless runner released on mobile platforms. Despite getting praise for the gameplay, it received mixed reviews for the pop-up ads and pay-to-play elements.
In part two of this tutorial we look at adding hazards, multiple platforms, ground detection and much more to create a basic but fun platformer.
Unity, the popular "build once, deploy anywhere" 3D game engine, is going 2D. At the company's UNITE conference in Vancouver this morning, CEO David Helgason announced three things: official ...
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