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Project Description A Unity project implementing real-time mesh skinning using the GPU-based Direct Delta Mush algorithm. This algorithm and its variants enable efficient and high-quality computation ...
A fully-featured deformer system for Unity. Deform is multi-threaded with the Job System, compiled with Burst and calculations are done using the Mathematics library. Also available on the Asset Store ...
This paper proposes an algorithm for segmenting deforming soft-body meshes based on statistical variation information extracted from the deforming meshes. The variation information is extracted by ...