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Movement & collision is done through the use of 2D components: The Walls, Exit, Player, Enemy, & Food prefabs all contain Collider2D components. Player & Enemy both use Rigidbody2D.MovePosition() for ...
Main objective of this blog post is to give you an idea about how to use Collision Detection without Rigid body in Unity. Here, just vertical movement is checked but one can check the other directions ...
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