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Thank you!!) The shader prevents 2D Sprites from clipping horribly into the 3D environment when using a skewed orthographic camera. This is useful for setups where 2D sprites must be rotated towards ...
Unity, the popular "build once, deploy anywhere" 3D game engine, is going 2D. At the company's UNITE conference in Vancouver this morning, CEO David Helgason announced three things: official ...