Unity, the increasingly popular “build once, deploy anywhere” 3D game engine, is going 2D. At the company’s UNITE conference in Vancouver this morning, CEO David Helgason announced three things: ...
In the previous two posts in this series (part 1 and part 2), we’ve seen how to create a basic 2D platformer using Unity. So far we have a character who responds to keyboard input and touch controls, ...
SAN FRANCISCO, CA – December 8th, 2008 – Unity Technologies, the 3D game development tool provider for creating console-quality games for the desktop and the Web, today announced that support for ...