Puppeteer is proposed for automatic rigging and animation of 3D objects. Given a 3D object, Puppeteer first automatically generates skeletal structures and skinning weights, then animates the rigged ...
In this guide, I'll walk you through the detailed process of creating a hyper-realistic hand model for use in a Unity climbing game. The process includes sculpting, retopology, rigging, weight ...
Abstract: Audio-driven 3D facial animation is crucial for enhancing the metaverse's realism, immersion, and interactivity. While most existing methods focus on generating highly realistic and lively ...