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A primitive is a three-dimensional geometric object formed by polygons and is used as a predefined object in different development software. Within Unity, Maya or Blender, we can find other primitives ...
Geometry grass shader for Unity engine. Contribute to IRCSS/Geometry-Grass-Shader development by creating an account on GitHub.
You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your ...
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