Nieuws

An array implementation for Unity that works both in burst and in managed code without having to copy over data. Native arrays are slower when used in Managed code, but faster/required in Native code ...
NativeMemoryArray is a native-memory backed array for .NET and Unity. The array size of C# is limited to maximum index of 0x7FFFFFC7 (2,147,483,591), Array.MaxLength.
Strength through Unity On the hardware side Unity arrays feature two storage controllers, dense 3D NAND, latest Haswell processors from Intel with up to 12 cores, DDR4 memory, redundant power supplies ...