This is a custom cloth simulation built in Unity as part of my technical portfolio. The goal is to develop a system that reacts to forces (like wind and gravity), anchors, and collisions, using ...
When creating the model you want to turn into Unity Cloth, specify which vertices will be free to move by either: Arranging their uvs in a line from left to right, with the leftmost uvs being the ones ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. CloakWorks' middleware tool, Shroud, enables games and software to utilize dynamic cloth ...
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