Exactly one year ago, Unity announced runtime fee pricing for its popular cross-platform game engine, which caused developers around the world to berate the company online. Unity made some changes in ...
A year to the day since the announcement, and after several revisions and community backlash, Unity is ending its unpopular pricing scheme. A year to the day since the announcement, and after several ...
Unity has unveiled its planned changes to the controversial Runtime Fee policy that would charge developers fees on a per-install basis. Unity Create president Marc Whitten detailed the changes in a ...
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.
The president of Unity Create, Marc Whitten, has published an open letter responding to the backlash over the recent Unity Runtime Fee announcement, and has outlined a number of changes that are going ...
Unity is walking back its new (and highly controversial) Runtime Fee policy. The company planned charge developers for each game download after meeting certain thresholds. This move was widely ...
Attempting to walk back controversial changes made to its fee structure, Unity clarified new runtime fees for titles using the popular game engine. The changes to the Unity Runtime Fee come on the ...
Unity recently a controversial set of new terms governing fees for engine users based on the number of times a game was installed. The new terms were received extremely poorly across the gaming ...
TL;DR: As predicted, Unity has changed course on its Unity Runtime Fee after severe backlash from the community and weeks of bad press. It reformulated the maligned monetization plan in a way that ...