ニュース
第10回となる今回のテーマは「Unityでパフォーマンスの良いUIを作る為のTips」。 今回は、Unity Technologies Japan合同会社エヴァンジェリストの山村達彦氏が、高いパフォーマンスを出すためのUIまわりの設定方法や仕組みについて解説します。
At long last, Unity has shipped version 4.6 of its visual game development system — and with it, the long promised UI editor.
UIへの対応山村達彦氏(以下、山村):次にUIへの対応もやっておきましょう。Steamなどに持っていったUnityのモバイルのゲームでUI対応していないものがけっこうあって、気になっています。それはInput Systemに限らないんですけ ...
Creating Modularity with WPF, Prism and Unity If you're building Windows Presentation Foundation applications that will change over time or have some combination of complex workflows, rich user ...
Practical .NET Creating Modularity with WPF, Prism and Unity 07/01/2012 There's a better set of tools than using Windows Presentation Foundation (WPF) straight out of the box: WPF plus Prism (formerly ...
Unity Technologies has announced it is bringing its educational programs Create with Code and Unity Teach initiatives out of beta and into classrooms.
Unity 6 Preview includes new features to make XR development easier, including ‘Composition Layers’ which can significantly increase the quality of text, UI, photos, and videos in XR.
Unity 6.2 brings Unity AI (integrated generative AI tools and Mesh LOD) but users must verify asset legality before ...
Post this Unity Industry and Runtime will be used to support Mazda’s human machine interface (HMI) and graphic user interface (GUI) development, including integration into in-car operating systems.
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