Cube Auto UV is a C# script for Unity that automatically adjusts the UV coordinates of a cube mesh based on its parent's scale. This feature is particularly useful when working with cubes that are ...
C#でMeshを簡単に作れるようにしました!verticesの数とかindicesとか気にせず、とにかく三角形を送りまくるだけでOKです! 地形のプロトタイピングや、エフェクト用のMeshなどに使えると思います。 使い方 PolyMeshBlueprintを継承したクラスを作り、三角形の位置 ...
Using objects represented by a 3d array of data has become quite popular in games in the last few years. Voxel terrain is probable the most common application. Of course GPUs only understand triangles ...