News
The particle system will be designed to be flexible, allowing for different types of explosions to be created by adjusting parameters such as the number of particles, their initial velocity, and the ...
Highly efficient/compatible Unity Particle System Target Level 2.0 (Works on all platforms supported by Unity) Every calculation (pos, collision, etc) is done by the GPU (CPU only generate the meshes) ...
Unity has released the beta for version 5.5 of its eponymous engine. The headline improvements in the unstable iteration are to line rendering and the particle system, with LineRenderer and ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results