The following example code represents one possible outcome of this node. float2 unity_gradientNoise_dir(float2 p) { p = p % 289; float x = (34 * p.x + 1) * p.x % 289 ...
Another not-a-game entry! Hooked on exploring shaders from my previous month's post, I decided to continue the trend and look into implementing some basic shader-graph nodes from scratch, entirely in ...
Abstract: Gradient-based routing, where each node calculates a metric that indicates how useful a node might be in relaying messages to a sink node and transmits messages according to the metric, is ...
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