This project demonstrates my ability to design and program complex, data-centric game systems. The goal was to create an inventory system that was efficient, scalable, and easy to expand with new ...
Custom ScrollView with object pooling. Minimizing allocations and GC pressure. Efficient rebinding and UI updates. Interactive Elements: Implementing a Drag & Drop system for equipping items. "Input ...
The latest version of the Unity game engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview includes new features to make ...
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