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According to the folks at Leap Motion, the Unity Core Assets are built to use the native VR plugin in Unity 5.3 – but that's not going to help you much with the Vive because the Vive is not ...
But Leap Motion hopes to change that. The hardware maker this week opened an early access beta of its new Interaction Engine, available now as a module for Unity Core Assets.
When Leap Motion first announced their open-source AR headset, we examined the intruiguing specifications and the design has since been published to GitHub.
And Leap Motion hopes to lead the way on that front, too. While the existing Leap Motion tracker can be affixed to VR headsets for a makeshift hand-tracking solution, it wasn’t originally designed for ...
Today, Leap Motion dropped an early access beta version of their Interaction Engine which makes it easier for developers to build VR environments can adroitly manipulate with their hands.
Using a Leap Motion controller, he can r ecord hand motions with no glove and then play them back to the robot hand at will. You can see the project in the video, below.
Leap Motion isn't convinced that a touchscreen is enough: instead, it wants you to start waving. While gesturing wildly at your electronics may bring to… ...
The Interaction Engine is an add-on for the larger Unity game engine, which supports just about any VR headset. It modifies the default physics rules to create more natural interactions with ...
More than OSVR Leap Motion says it has big plans for integrating hand tracking technology into VR headsets. The company’s technology will support major gaming engines, including Unreal and Unity.
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