Compiling Fragment program Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 ...
Everything runs on the Main scene, no scene loading is required. Enter play mode to run the demo. This prototype is a workaround to bypass lightmap-scene dependency by manually fetching the ...
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