뉴스
Why did you choose Unity for Ori and the Blind Forest? We started the development on Ori back in early 2011. Back then, the very early prototype of Ori was actually developed in Construct with ...
Unity at 10: For better—or worse—game development has never been easier If Unity is really letting anyone make a game, what do pros think of the situation?
Master game development best practices with an industry-leading game engine.
Anastasia Salter continues her series on tools for making games and simulations with a look at the powerful free 3D engine Unity.
Is Unity still focused on making games? With an IronSource deal pending, CEO John Riccitiello talks about the future of Unity, its history of losses, and buying back stock in the wake of layoffs ...
David Helgason, head of Unity, discusses his company's efforts to become the top software coding tool for video game consoles, mobile and VR.
Unity’s new “per-install” pricing enrages the game development community Fees of up to $0.20 per install threaten to upend large chunks of the industry.
One of the most popular game development tools in the world announced new fees for using its service. It has left Australian game developers angry and perplexed — and could have ramifications ...
Re-Logic simply hopes that the two aforementioned game engines will remain approachable and accessible to indie developers and studios, avoiding the mistakes that Unity is currently making.
사용자가 액세스할 수 없을 수 있는 결과가 현재 표시되고 있습니다.
액세스할 수 없는 결과 숨기기