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Once the Unity Pooler asset has been imported into the project then the GameObject pool and the C# class pool is ready to be used.
You can use the generic Flexible<T> class to reference any object that derives from UnityEngine.Object, such as GameObjects and Components inside a scene or a prefab, or any type of Unity asset in ...
Today, computer graphics is one of the most rapidly developing areas of information technology. In the computer graphics industry, researchers assign a large place to the creation of characters as ...