The entire logic lies in the TerrainGenerator script. During the initialization of the script, Mesh, MeshFilter, and MeshRenderer components are created and set up. To support larger mesh sizes, the ...
Super cool road generator, from which the rest of the city is generated Most intensive generation steps things happen on a separate thread, so ensure Unity doesn't freeze up during generation Simple ...
In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no wav data (pre-recorder audio files), but ...
Epic Games releases a 5-part tutorial series with Enduring Games to assist Unity developers in transitioning to Unreal Engine, focusing on Blueprints and C++ integration. Epic Games, in collaboration ...
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