The mesh of the generated polygon is in three levels (the base, the middle, and the top). The base and the middle are composed of a minimum of triangles while the top is adjustable in number of ...
unityで部屋をつくる場合などに、meshを裏返したい(textureを内側に貼りたい)場合があります。 まず、以下のいずれかでmeshを取得し、 スキンメッシュの場合 SkinnedMeshRenderer renderer = GetComponent<SkinnedMeshRenderer>(); Mesh mesh = renderer.sharedMesh; メッシュフィルターの場合 ...
Unity 2020.1 adds MeshData APIs for C# Jobs/Burst compatible way of reading & writing Mesh data; see overview document. This repository contains several small ...
UModeler Inc. has released UModeler X Personal: a Unity Editor plugin for modeling, rigging, painting, curve mesh and 3D text, ideal for indie and metaverse creators. UModeler Inc. has released ...