The latest release of Unity, version 2017.1 now officially supports NVIDIA’s VRWorks rendering tech. VRWorks contains a number of rendering features unique to the company’s GPUs which are designed to ...
Unity is making a huge push to position itself as the leading game engine in the virtual reality space today at its Vision Summit where they made a series of new partner announcements and previewed ...
Unity 6 is now available featuring new rendering systems Unity's new GPU resident drawer and GPU occlusion culling systems optimize rendering performance for larger worlds, while spatial-temporal post ...
Neth Nom, an animator who has worked at Pixar, Rhythm & Hues, Sony, and Disney, is behind a new cg short film called Sonder that has adopted the Unity game engine for rendering. Nom shares a few ...
A code execution vulnerability in the Unity game engine could be exploited to achieve code execution on Android and privilege ...
Unity has released the beta for version 5.5 of its eponymous engine. The headline improvements in the unstable iteration are to line rendering and the particle system, with LineRenderer and ...
Shaders work well in Forward+ rendering, but they don't work completely in Deferred rendering. For example, subsurface scattering (made the effect more noticeable for clarity). Does this mean that ...
UNITY, the platform for creating and operating real-time 3D (RT3D) content, has announced a collaboration with HERE Technologies, the location data and technology platform, to partner on developing ...
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