The shader has options for transparency alpha clipping, vertex snapping, affine texture mapping, and fog using fixed-point math. Note: This is a work in progress so updates will be frequent, but every ...
Open the Cube_Mipmap scene. To adjust the mipmap level in the editor, click on the cube, expand the shader properties, and change the Mip Level value. To adjust the mipmap level at runtime, open the ...
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