Actualités
Tangents According to Unity official documentation: Tangents are mostly used in bump-mapped Shaders. A tangent is a unit-length vector that follows Mesh surface along horizontal (U) texture direction.
FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles. - ndepoel/FSR3Unity ...
Les résultats qui peuvent vous être inaccessibles s’affichent actuellement.
Masquer les résultats inaccessibles