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Forward is the default rendering path and supports all typical features of a material (e.g. normal maps, pixel lighting, shadows, etc.). This rendering path has two different code written passes that ...
Matcap-Shader Lightweight matcap shader for mobile Unity apps with normal map and primitive specular map support. RGBAMix Matcap Spin.png is the matcap used for lighting. Each channel (red, green, ...
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