A primitive is a three-dimensional geometric object formed by polygons and is used as a predefined object in different development software. Within Unity, Maya or Blender, we can find other primitives ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...
The very first step towards getting a stylistic looking scene complementing the concept art chosen for the project was to get a toon shaded material. The shader graph implemented for the same can be ...
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