A primitive is a three-dimensional geometric object formed by polygons and is used as a predefined object in different development software. Within Unity, Maya or Blender, we can find other primitives ...
The process of positioning vertices over UV coordinates is called “UV mapping”. It is a process by which UV that appears as a flattened, two-dimensional representation of the object’s mesh is created, ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...
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