A method for creating stylized soft (plane/intersecting quad geometry) foliage via an unlit shader in Unity URP. Although names of nodes and settings may differ, the methods discussed here will ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...
I'm using UnityGLTF 2.13.0 and when I try to compile PBRGraph it ends with errors: UnityGLTF/PBRGraph has too many Shader variants (2359296). To resolve this, go to Project Settings > Graphics and ...
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