The UnityTextureReaderD3D12 plugin allows you to efficiently read pixel data from Direct3D11 textures in Unity. This can be useful when you need to access texture data for various purposes, such as ...
Linear color space is the default in new Unity projects for a long time already. The spine-unity defaults shall be adjusted to prevent mismatch upon first import of the Spine examples, issuing ...
AI has been making waves in various industries, revolutionizing how we approach art and many other fields. Artificial intelligence has opened up new possibilities for creative expression and ...
This blog covers some Tips and Tricks on memory optimization and working with textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel. For more ...
Unity today announced that it has acquired Artomatix, the Dublin, Ireland-based creator of the ArtEngine tool kit. "ArtEngine helps game studios create realistic content for the next generation of ...
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